Players earn credits through battles, campaigns, containers, premium shop bundles, or special missions. Credits can be used to buy unlocked tech tree ships, modules, upgrades, and to recruit new commanders, as well as pay for servicing and resupply after each battle. If you want to get into the action early as part of the closed beta shakedown crew, go here to request permission to board.The Credit is the primary currency in World of Warships. "We also have the Essex-class aircraft carrier in game, which had several versions in service until the early '90s," Stott says. "Warships" will draw from the fleets of World War I to some relatively modern designs, including Fletcher- and Gearing-class destroyers.
The ships will hail from a wider window of history than "World of Tanks," which is a World War II set piece. "You have many tools at your disposal to strategize and react with, and your success lies in knowing where your ship's strengths can be the most effective." "You'll need to remember to keep your main batteries focused toward the enemy, decide whether you want to broadside your enemy or minimize your ship's profile, all while making sure you are using your secondary guns, anti-aircraft, or torpedo launchers to their maximum effect," Stott says. Players will need to carefully plan attack routes across the map while balancing a broader array of strengths and weaknesses. You aren't just riding around in a tin can with a gun strapped to it." "Players will have the momentum of an enormous ship and the water surrounding it to deal with, so 'World of Tanks' players won't be doing much peeking around an island, or shooting and pulling back, in a massive battleship like they are used to in a heavy tank. "Ships do not handle in the same way a tank or a car that you are familiar with does," Stott said.
While the basic mechanics of the game are similar to "World of Tanks," he says the tactics will be decidedly different. It will be really interesting to see what strategies and combinations organized teams will create as the game evolves," Stott says. "Each of the classes has a distinct role to play and can really complement each other well in a battle. Players command a naval fleet in WargamingÕs newest addition, World of Warships.Credit: Ĭarriers play more like a real-time strategy game in "World of Warships" as the player controls squadrons of aircraft around the map. "On the other hand, I really enjoy the speed of the destroyer if I want to rush into the front lines first, weave between the falling shells, and hopefully get my torpedoes in the water before my ship explodes."Ĭarriers play more like a real-time strategy game with a top-down view as the player controls squadrons of aircraft around the map. "If I'm feeling like playing the biggest and most destructive ship on the block, I'll play a battleship to slowly move around the map and destroy everything in my path," Stott says. It's about captaining massive ships covered with huge guns, with each class providing a unique gameplay experience," the game's lead producer Chris Stott tells OFFduty. "For me, 'World of Warships' is all about the scale and size. Initially, the game will ship with six maps.Īs with all of Wargaming titles, the game itself and the online play will be free, but players can pay for faster upgrades. and Japanese fleets.īattles are force-on-force play, with teams randomly assigned by the server. You choose from four classes - battleships, aircraft carriers, destroyers and cruisers - with a total of 75 ships available flagged from both the U.S.